Creating Stunning Environments in UE5 A Game Artist Bootcamp
https://www.udemy.com/course/creating-stunning-environments-in-ue5-a-game-artist-bootcamp/
Unleash Your Artistry: Master UE5 Environment Design for Immersive Gaming - A Comprehensive Game Artist Bootcamp

 

user Gamystyle |  Comments: (0)


Creating 3D environments in Blender

Udemy - Creating 3D environments in Blender
http://www.udemy.com/course/blender-environments/
Creating 3D environments in Blender

user Gamystyle |  Comments: (0)

Creating Compelling Environments for Concept Art
Creating Compelling Environments for Concept Art

Duration: 2.5 hours | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 913 MB
Genre: eLearning | Language: English

 

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Creating 3D environments in Blender
 

Creating 3D environments in Blender

MP4 | Video: 1280x720 | 97 kbps | 44 KHz | Duration: 28 Hours | 5.10 GB
Genre: eLearning | Language: English

 

user nagy |  Comments: (0)

 

Creating Game Environments in Maya and Photoshop with Adam Crespi

 

Creating Game Environments in Maya and Photoshop with Adam Crespi
English | Aug 08, 2012 | mov | H264 960x540 | AAC 1 ch 96 kbps | 5 hrs 11 min | 976 MB


This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.

 

user Lynder |  Comments: (0)

Creating Modular Game Assets in Maya
Creating Modular Game Assets in Maya

Video: 720p | Duration: 3h 46m | Language: English
When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets. This course will teach you how to create a few assets that can be reused and re-purposed. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.
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Creating Modular Planets in Unreal Engine 4


 

Creating Modular Planets in Unreal Engine 4
MP4 | Video: 1280x720 | 46 kbps | 44 KHz | Duration: 3 Hours | 791 MB
Genre: eLearning | Language: English

user nagy |  Comments: (0)

Zero-G Extreme Modular Environments
Zero-G Extreme Modular Environments KONTAKT | 842 MB

Unique 3-channel sample player & sound design tool from Si Begg, based entirely on modular sources
EXTREME MODULAR ENVIRONMENTS is an amazing and unique sound design tool that allows you to quickly and easily create dense and complex ambiences based on modular sources, ranging from musical pads through to extreme sounds to give you almost limitless sound design capabilities. Many of the sounds are from the creator Si Begg’s personal library of sounds and have been used in trailers, scores, and other compositions. The sounds used were intended for use in a wide variety of projects, but broadly speaking they are particularly suited to cinematic or experimental music where you need something atmospheric, rich and with a contemporary feel.

user GonBi |  Comments: (0)


CGMA - UE4 Modular Environments
https://www.cgmasteracademy.com/courses/45-ue4-modular-environments

A 10-week course focused on developing a fully-realized environment by using modular parts in Maya and Unreal Engine 4


 

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The Gnomon Workshop - Creating Procedural Environments in Houdini

 

https://www.thegnomonworkshop.com/tutorials/creating-procedural-environments-in-gaea-and-houdini

The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a Houdini workflow, Rasha Shalaby — an Environment Artist and Matte Painter with over 20 years of experience in VFX for film, TV, and game cinematics — uncovers how to create terrain assets such as icy cliffs and rocky terrains that are usually harder to achieve through height-field simulations alone.

 

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